La alegria es la fuente de la juventud

sonrreir es la mejor medicina para cualquier mal

martes, 11 de octubre de 2011

SMILE





WHEN YOU FIRST LEFT ME
I WAS WANTING MORE
BUT YOU WERE F**KING THAT GIRL NEXT DOOR
WHAT DID YOU DO THAT FOR

WHEN YOU FIRST LEFT ME

I DIDNT KNOW WHAT TO SAY
ID NEVER BEEN ON MY OWN THAT WAY
JUST SAT BY MYSELF ALL DAY

I WAS SO LOST BACK THEN

BUT WITH A LITTLE HELP FROM MY FRIENDS
I FOUND THE LIGHT IN THE TUNNEL AT THE END

NOW YOURE CALLING ME UP ON THE PHONE

SO YOU CAN HAVE A LITTLE WHINE AND
A MOAN ITS ONLY BECAUSE YOURE FEELING ALONE

AT FIRST WHEN I SEE YOU CRY

YEAH IT MAKES ME SMILE
YEAH IT MAKES ME SMILE
AT FIRST I FEEL BAD FOR A WHILE
BUT THEN I JUST SMILE
I GO AHEAD AND SMILE

WHENEVER YOU SEE ME

YOU SAY THAT YOU WANT ME BACK
AND I TELL YOU IT DONT MEAN JACK
NO IT DONT MEAN JACK

I COULDNT STOP LAUGHING

NO I JUST COULDNT HELP MYSELF
SEE YOU MESSED UP MY MENTAL HEALTH
I WAS QUITE UNWELL

I WAS SO LOST BACK THEN

BUT WITH A LITTLE HELP FROM MY FRIENDS
I FOUND THE LIGHT IN THE TUNNEL AT THE END

NOW YOURE CALLING ME UP ON THE PHONE

JUST TO HAVE A LITTLE WHINE AND
A MOAN ITS ONLY BECAUSE YOURE FEELING ALONE

AT FIRST WHEN I SEE YOU CRY

YEAH IT MAKES ME SMILE
YEAH IT MAKES ME SMILE
AT WORST I FEEL BAD FOR A WHILE
BUT THEN I JUST SMILE
I GO AHEAD AND SMILE



AT FIRST WHEN I SEE YOU CRY

YEAH IT MAKES ME SMILE
YEAH IT MAKES ME SMILE
AT WORST I FEEL BAD FOR A WHILE
BUT THEN I JUST SMILE
I GO AHEAD AND SMILE

 


AT FIRST WHEN I SEE YOU CRY

IT MAKES ME SMILE
YEAH IT MAKES ME SMILE
AT WORST I FEEL BAD FOR A WHILE
BUT THEN I JUST SMILE
I GO AHEAD AND SMILE 

EASTER EGGS FOR WINDOWS

Easter eggs in Microsoft products

Some of Microsoft's early products included hidden Easter eggs. Microsoft formally stopped including Easter eggs in its programs as part of its Trustworthy Computing Initiative in 2002.

Microsoft Bear


Microsoft Bear appearance in an easter egg
The Microsoft Bear is a mascot of the Windows 3.1 (and later Windows 95) team. It was the teddy bear that one of the senior developers on the team used to carry around. He makes several cameo appearances in Windows:
  • A drawing of him was used as the icon for the SETDEBUG.EXE and JDBGMGR.EXE system files. The odd icon gave credibility to the jdbgmgr.exe virus hoax, claiming that the files were part of a virus.
  • Several internal system functions, although having meaningful internal names, are exported from USER.EXE as BEARNNN (where NNN is the ordinal number of the function) in his honor (and to discourage their use by incautious third party software developers).
  • He stars in two distinct easter eggs in Windows 3.1. The first one was the reference to a fictitious file named BEAR.EXE, and in the other one the Bear, along with Bill Gates, Steve Ballmer and Brad Silverberg, presents the email aliases of the Windows 3.1 developers. bradsi, being in charge of Windows production, is listed first (see picture); the three other presenters, billg, steveb, and t-bear, appear together in "Special Thanks", the last section of the list.

Microsoft Bunny

During the development of Microsoft Windows 95 the shell developers had several stuffed animals as mascots. One was Bear, who was a hold-over from Windows 3.1. There were two others, bunnies, as well: the smaller one called "16-bit Bunny" and the larger one called "32-bit Bunny". The naming is connected to the fact that Windows 95 was the transitional OS.
In the case of the 32-bit Bunny, knowledge of it was actually somewhat useful to end-users. These features needed to be turned on while Windows 95 was tested and the secret of turning them on was not removed. Some of the desktop features, including full window drag and anti-aliased fonts, could be turned on by placing the line ILOVEBUNNY32=1 under the windows section in win.ini.
Just like the Bear, the Bunny has an exported function named after him. This time, it's BUNNY_351 in krnl386.exe.

Microsoft Office

Word for Windows 2

In Word for Windows 2, there is a simple animation involving a WordPerfect 'Monster', a fireworks display and credits roll in the About box. The user's name (entered in Tools Options) was appended to the end of the "Thanks" section of the credits.

Office 4.3/95

The tip of the day would sometimes display the following fun and inspirational tips. They could also be viewed in the help file.
  • If you do your best, whatever happens will be for the best.
  • Things that go away by themselves can come back by themselves.
  • Plaid shirts and striped pants rarely make a positive fashion statement.
  • You should never dive into murky waters.
  • It's never too late to learn to play the piano.
  • You can hurt yourself if you run with scissors.
  • You should never look directly at the sun.
  • This is the last tip.

Office 97


The Word 97 Pinball.

Office 2000

Following in the tradition of hiding a small game in Microsoft Office programs, using Microsoft Excel 2000 and the Microsoft Office Web Components, a small 3-D game called "Dev Hunter" (inspired by Spy Hunter) is accessible. DirectX must be installed for this to work, and the egg is incompatible with certain service pack upgrades.

Roadway comments

Please Take Note: These sentences are all capitalized in the game.
  • WE ARE SPECIAL TOO
  • YOU WILL RESPECT THE RECTANGLES
  • DONT SKIMP ON THE DATA
  • WHAT DO THESE PEOPLE DO AGAIN
  • SO YOUR NAME IS MISSPELLED WHAT ARE YOU GOING TO DO ABOUT IT
  • CIRCLES ARE GOOD TOO BUT THEYRE NOT RECTANGLES
  • PIVOT PIVOT PIVOT CANT GET ENOUGH
  • MALICIOUS PIXIES
  • A CHART SAYS SO MUCH EVEN THOUGH IT DOESNT REALLY SAY ANYTHING BECAUSE IT CANT TALK
  • THANKS FOR SHARING
  • LAST BUT NOT LEAST BUT ALSO NOT COMPRESSED HAM

Excel 2000

A car-driving game can be found in Ms Excel 2000 by following these steps:
  1. Open Excel 2000.
  2. Go to File, Save as Web Page.
  3. Then click Publish.
  4. Check the checkbox that says "Add Interactivity With".
  5. Click Publish.
  6. Close Excel.
  7. Open IE.
  8. Click File, Open, Browse.
  9. Go to where you saved it and click open.
  10. Now you should be looking at a spreadsheet.
  11. Go to all the way to row 2000.
  12. Click column A and drag all the way to column ZZ.
  13. Hit Tab and it should take you back to A.
  14. Hold Tab all the way to column WC. (Press shift Tab in case you move back).
  15. When you get there make sure WC is a white box and all the others are blue or green..
  16. Hold Ctrl+alt+shift and left click on the "four puzzle pieces" logo (The MS Excel Logo) on the upper left hand corner.
Controls:
  • Arrow keys: to steer and accelerate
  • Space bar: To fire at other cars
  • O: To drop oil slicks
  • H: To turn on/off your headlights (toggle switch).

Outlook 2010

The default picture for new contacts is a silhouette of Bill Gates.

Office 2004 Mac

Microsoft decided to include more Easter eggs after 2000 in the Mac version of Office 2004. The game Asteroids is included in the Microsoft Office Notifications application.

Windows


Windows 98 credits easter egg
An Easter egg that displays the names of all the volcanoes in the United States is found on all Microsoft Windows Operating Systems prior to XP in the "3Dtext" screensaver.
Windows 3.1 has a developer credits page, as described above.
Windows 95 has an animated presentation of the Win95 developers, complete with music.
Windows 98 has a credits screen easter egg.
The pipe screensaver in Windows 95 through to ME inclusive very occasionally has the Utah Teapot appear instead of a standard joint. It only appears if the pipes are "multiple", pipe-style "standard", joint-type "multiple" and texture "solid" under the screensaver's settings.

Windows 2000/XP

Candy Cane texture.
Candy Cane texture
Windows 2000 and XP have an undocumented texture in the pipes (sspipes.scr) screensaver makes the pipes red and white similar to candy canes.
Windows XP contains two MIDI files in the WINDOWS Media directory: Town and Onestop. These audio files are also present in Windows Vista and 7.
In the Windows 2000 and XP Pinball games, typing "hidden test" when the game is active starts test mode. In this mode, the user can drag the ball with the mouse cursor, and can press H to instantly get a high score, R to increase rank, M to display system memory, and Y to show frame rate. Typing "1max" at the start of a new ball awards an extra ball. Similarly, the user can type "gmax" to activate the gravity well, "rmax" to go up a rank, and "bmax" for unlimited balls (this last one results in an endless game, thereby precluding activation of the other cheats until the game is restarted).
In Windows 2000 and Windows XP (through SP2), the game Minesweeper contains multiple easter eggs. If you start the game, type "xyzzy", and then press shift and enter simultaneously, the top left-most pixel of the monitor (not the window) will be white or black when the mouse is hovered above a square, indicating that the square is either safe or mined, respectively. (The first click anywhere in Minesweeper is never a mine. A click on a 'black' square, as first click, moves that mine away). Also, if the high scores of all three game sizes are credited to the name "WRAPFIELD", the number in each cell that counts the adjacent mines will treat the board as wrapping around the edges; i.e., cells along an edge will be counted as adjacent to the opposite edge. These easter eggs were removed in Windows XP Service Pack 3.

Windows Vista

Three images are embedded in the surface of Windows Vista's installation DVD. One of the images is the faces of the members of Microsoft's antipiracy team who worked on the hologram.

Internet Explorer

The Easter egg hidden in Microsoft Internet Explorer can only be displayed in Internet Explorer 4; however, the relevant HTML code has been present in all the subsequent versions as well, up to and including Internet Explorer 7, even though Microsoft "officially" claimed there are no Easter eggs in IE 7. By typing in "about:mozilla" in the address bar Internet Explorer will display nothing but a solid blue screen (a reference to the blue screen of death). However, this does not work as of 2010-03-16 on XP SP3 with fully updated IE7.
Acid1 is included as an offline Easter egg, accessible by typing 'about:tasman', in Internet Explorer 5 for Mac OS with the text replaced by the names of the developers.

Features often misunderstood to be Easter eggs

The following are not Easter eggs, but rather features unexpected by many users of Microsoft products.

Microsoft Word

Every version of Microsoft Word from 97 to 2010 (Windows) or 2004 to 2011 (Word:Mac) contains a function to create filler text: typing =rand() in a Word document and hitting Enter results in 3 paragraphs of 5 repetitions of the pangram "The quick brown fox jumps over the lazy dog". Typing =rand(X,Y) (with numbers for X and Y) results in X paragraphs of Y repetitions of the sentence. For example, =rand(10,10) will produce ten paragraphs, each with ten repetitions. Microsoft has officially described this as a feature and not an Easter egg. In Microsoft Word 2007, the repeated sentence is replaced with a longer text:
On the Insert tab, the galleries include items that are designed to coordinate with the overall look of your document. You can use these galleries to insert tables, headers, footers, lists, cover pages, and other document building blocks. When you create pictures, charts, or diagrams, they also coordinate with your current document look. You can easily change the formatting of selected text in the document text by choosing a look for the selected text from the Quick Styles gallery on the Home tab. You can also format text directly by using the other controls on the Home tab. Most controls offer a choice of using the look from the current theme or using a format that you specify directly.
To change the overall look of your document, choose new Theme elements on the Page Layout tab. To change the looks available in the Quick Style gallery, use the Change Current Quick Style Set command. Both the Themes gallery and the Quick Styles gallery provide reset commands so that you can always restore the look of your document to the original contained in your current template.



When =rand(1,1) is written, only a simple sentence is shown: in English, it is "On the Insert tab, the galleries include items that are designed to coordinate with the overall look of your document."
In Word 2007, the 'The quick brown fox jumps over the lazy dog' text is available by typing the command =rand.old () and pressing enter.
Additionally, typing =lorem() gives the following text
:
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas porttitor congue massa. Fusce posuere, magna sed pulvinar ultricies, purus lectus malesuada libero, sit amet commodo magna eros quis urna. Nunc viverra imperdiet enim. Fusce est. Vivamus a tellus. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Proin pharetra nonummy pede. Mauris et orci.

All of these features will be disabled when "Replace text as you type" is turned off.

 Microsoft Excel

Since version 5, Excel has possessed a "datedif" function, which calculates the difference in whole days, months or years between two dates. Although this function is still present in Excel 2007 and 2010, it was only documented in Excel 2000

Microsoft Windows

In Microsoft Windows, it is not possible to create or rename a folder called con (short for "console") because it is a reserved DOS device name along with prn, aux, and nul. This has been subject to a hoax that claims Microsoft is unable to explain why.
The DeskBar is a hidden feature of Windows 98 Second Edition, probably because there was not enough time to finish it before the release.
In Windows XP, a .wma file named title (an environmental mix by Brian Eno) is found under the system directory. This is the background music played during the initial configuration wizard used to perform tasks such as setting up user accounts the first time that a new installation of Windows XP is used.

 

SEVEN KINDS OF SMARTS

SEVEN KINDS OF SMARTS

Theory of multiple intelligences

The theory of multiple intelligences was proposed by Howard Gardner in 1983 as a model of intelligence that differentiates intelligence into various specific (primarily sensory) modalities, rather than seeing it as dominated by a single general ability.
Gardner argues that there is a wide range of cognitive abilities, and that there are only very weak correlations between these. For example, the theory predicts that a child who learns to multiply easily is not necessarily generally more intelligent than a child who has more difficulty on this task. The child who takes more time to master simple multiplication 
1) may best learn to multiply through a different approach,
2) may excel in a field outside of mathematics, or 
3) may even be looking at and understand the multiplication process at a fundamentally deeper level, or perhaps as an entirely different process. Such a fundamentally deeper understanding can result in what looks like slowness and can hide a mathematical intelligence potentially higher than that of a child who quickly memorizes the multiplication table despite a less detailed understanding of the process of multiplication.
The theory has been met with mixed responses. Traditional intelligence (IQ) tests and psychometrics have generally found high correlations between different tasks and aspects of intelligence, rather than the low correlations which Gardner's theory predicts. Nevertheless many educationalists support the practical value of the approaches suggested by the theory.

 The multiple intelligences

Gardner articulated several criteria for a behaviour to be an intelligence. These were that the intelligence's:
  1. Potential for brain isolation by brain damage,
  2. Place in evolutionary history,
  3. Presence of core operations,
  4. Susceptibility to encoding (symbolic expression),
  5. A distinct developmental progression,
  6. The existence of savants, prodigies and other exceptional people,
  7. Support from experimental psychology and psychometric findings.
Gardner believes that eight abilities meet these criteria:
  • Spatial
  • Linguistic
  • Logical-mathematical
  • Bodily-kinesthetic
  • Musical
  • Interpersonal
  • Intrapersonal
  • Naturalistic
He considers that existential and moral intelligence may also be worthy of inclusion these.
The first three are closely linked to fluid ability, and the verbal and spatial abilities that form the hierarchical model of intelligence.

1- Logical-mathematical

This area has to do with logic, abstractions, reasoning and numbers. While it is often assumed that those with this intelligence naturally excel in mathematics, chess, computer programming and other logical or numerical activities, a more accurate definition places less emphasis on traditional mathematical ability and more on reasoning capabilities, recognizing abstract patterns, scientific thinking and investigation and the ability to perform complex calculations. Logical reasoning is closely linked to fluid intelligence and to 

2- Spatial

This area deals with spatial judgment and the ability to visualize with the mind's eye. Careers which suit those with this type of intelligence include artists, designers and architects. A spatial person is also good with puzzles. Spatial ability is one of the three-factor's beneath g in the hierarchical model of intelligence.

3- Linguistic

'This area has to do with words, spoken or written. People with high verbal-linguistic intelligence display a facility with words and languages. They are typically good at reading, writing, telling stories and memorizing words along with dates. They tend to learn best by reading, taking notes, listening to lectures, and by discussing and debating about what they have learned. Those with verbal-linguistic intelligence learn foreign languages very easily as they have high verbal memory and recall, and an ability to understand and manipulate syntax and structure.Verbal ability is one of the most g-loaded abilities.

4- Bodily-kinesthetic

The core elements of the bodily-kinesthetic intelligence are control of one's bodily motions and the capacity to handle objects skillfully (206). Gardner elaborates to say that this intelligence also includes a sense of timing, a clear sense of the goal of a physical action, along with the ability to train responses so they become like reflexes.
In theory, people who have bodily-kinesthetic intelligence should learn better by involving muscular movement (e.g. getting up and moving around into the learning experience), and are generally good at physical activities such as sports or dance. They may enjoy acting or performing, and in general they are good at building and making things. They often learn best by doing something physically, rather than by reading or hearing about it. Those with strong bodily-kinesthetic intelligence seem to use what might be termed muscle memory - they remember things through their body such as verbal memory.
Careers that suit those with this intelligence include: athletes, pilots, dancers, musicians, actors, surgeons, doctors, builders, police officers, and soldiers. Although these careers can be duplicated through virtual simulation, they will not produce the actual physical learning that is needed in this intelligence.

5- Musical

This area has to do with sensitivity to sounds, rhythms, tones, and music. People with a high musical intelligence normally have good pitch and may even have absolute pitch, and are able to sing, play musical instruments, and compose music. Since there is a strong auditory component to this intelligence, those who are strongest in it may learn best via lecture. Language skills are typically highly developed in those whose base intelligence is musical. In addition, they will sometimes use songs or rhythms to learn. They have sensitivity to rhythm, pitch, meter, tone, melody or timbre.
Careers that suit those with this intelligence include instrumentalists, singers, conductors, disc-jockeys, orators, writers and composers.

6- Interpersonal

This area has to do with interaction with others. In theory, people who have a high interpersonal intelligence tend to be extroverts, characterized by their sensitivity to others' moods, feelings, temperaments and motivations, and their ability to cooperate in order to work as part of a group. They communicate effectively and empathize easily with others, and may be either leaders or followers. They typically learn best by working with others and often enjoy discussion and debate.
Careers that suit those with this intelligence include sales, politicians, managers, teachers and social workers.

7- Intrapersonal

This area has to do with introspective and self-reflective capacities. People with intrapersonal intelligence are intuitive and typically introverted.They are skillful at deciphering their own feelings and motivations. This refers to having a deep understanding of the self; what your strengths/ weaknesses are, what makes you unique, being able to predict your own reactions/emotions. Careers which suit those with this intelligence include philosophers, psychologists, theologians, lawyers, and writers. People with intrapersonal intelligence also prefer to work alone.

8- Naturalistic

This area has to do with nurturing and relating information to one’s natural surroundings. Careers which suit those with this intelligence include naturalists, farmers and gardeners.

9- Existential

Some proponents of multiple intelligence theory proposed spiritual or religious intelligence as a possible additional type. Gardner did not want to commit to a spiritual intelligence, but suggested that an "existential" intelligence may be a useful construct. The hypothesis of an existential intelligence has been further explored by educational researchers.
Ability to contemplate phenomena or questions beyond sensory data, such as the infinite and infinitesimal. Careers or callings which suit those with this intelligence include shamans, priests, mathematicians, physicists, scientists, cosmologists and philosophers.

Use in education

Traditionally, schools have emphasized the development of logical intelligence and linguistic intelligence (mainly reading and writing). IQ tests (given to about 1,000,000 students each year) focus mostly on logical and linguistic intelligence as well. While many students function well in this environment, there are those who do not. Gardner's theory argues that students will be better served by a broader vision of education, wherein teachers use different methodologies, exercises and activities to reach all students, not just those who excel at linguistic and logical intelligence.
Many teachers see the theory as simple common sense. Some say that it validates what they already know: that students learn in different ways. On the other hand, James Traub's article in The New Republic notes that Gardner's system has not been accepted by most academics in intelligence or teaching.
George Miller, the esteemed psychologist credited with discovering the mechanisms by which short term memory operates, wrote in The New York Times Book Review that Gardner's argument boiled down to "hunch and opinion" (p. 20). Gardner's subsequent work has done very little to shift the balance of opinion. A recent issue of Psychology, Public Policy, and Law devoted to the study of intelligence contained virtually no reference to Gardner's work. Most people who study intelligence view M.I. theory as rhetoric rather than science, and they are divided on the virtues of the rhetoric.

The application of the theory of multiple intelligences varies widely. It runs the gamut from a teacher who, when confronted with a student having difficulties, uses a different approach to teach the material, to an entire school using MI as a framework. In general, those who subscribe to the theory strive to provide opportunities for their students to use and develop all the different intelligences, not just the few at which they naturally excel.

Of the schools implementing Gardner's theory, the most well-known is New City School, in St. Louis, Missouri, which has been using the theory since 1988. The school's teachers have produced two books for teachers, Celebrating Multiple Intelligences and Succeeding With Multiple Intelligences and the principal, Thomas Hoerr, has written Becoming a Multiple Intelligences School as well as many articles on the practical applications of the theory. The school has also hosted four conferences, each attracting over 200 educators from around the world and remains a valuable resource for teachers interested in implementing the theory in their own classrooms.
Thomas Armstrong argues that Waldorf education organically engages all of Gardner's original seven intelligences.

Critical reception

The definition of intelligence

One major criticism of the theory is that it is ad hoc: that Gardner is not expanding the definition of the word "intelligence"; rather, he denies the existence of intelligence as traditionally understood and instead uses the word "intelligence" whenever other people have traditionally used words like "ability". This practice has been criticized by Robert J. Sternberg (1983, 1991), Eysenck (1994), and Scarr (1985).

Defenders of MI theory argue that the traditional definition of intelligence is too narrow, and thus broader definition more accurately reflects the differing ways in which humans think and learn. They would state that the traditional interpretation of intelligence collapses under the weight of its own logic and definition, noting that intelligence is usually defined as the cognitive or mental capacity of an individual, which by logical necessity would include all forms of mental qualities, not simply the ones most transparent to standardized I.Q. tests.
Some of these criticisms arise from the fact that Gardner has not provided a test of his multiple intelligences. He originally defined it as the ability to solve problems that have value in at least one culture, or as something that a student is interested in. However, he added a disclaimer that he has no fixed definition, and his classification is more of an artistic judgment than fact:
Ultimately, it would certainly be desirable to have an algorithm for the selection of an intelligence, such that any trained researcher could determine whether a candidate's intelligence met the appropriate criteria. At present, however, it must be admitted that the selection (or rejection) of a candidate's intelligence is reminiscent more of an artistic judgment than of a scientific assessment. (Gardner, Frames of Mind: The Theory of Multiple Intelligences, 1985)
Gardner argues that by calling linguistic and logical-mathematical abilities intelligences, but not artistic, musical, athletic, etc. abilities, the former are needlessly aggrandized. Certain critics balk at this widening of the definition, saying that it ignores "the connotation of intelligence...[which] has always connoted the kind of thinking skills that makes one successful in school."
Gardner writes "I balk at the unwarranted assumption that certain human abilities can be arbitrarily singled out as intelligence while others cannot" Critics hold that given this statement, any interest or ability is now redefined as "intelligence". Thus, by adopting this theory, studying intelligence becomes difficult, because it diffuses into the broader concept of ability or talent. Gardner's addition of the naturalistic intelligence and conceptions of the existential and moral intelligences are seen as fruits of this diffusion. Defenders of the MI theory would argue that this is simply a recognition of the broad scope of inherent mental abilities, and that such an exhaustive scope by nature defies a simple, one-dimensional classification such as an assigned IQ value.

Modern IQ tests measure many abilities

Modern IQ tests are greatly influenced by the Cattell-Horn-Carroll theory which incorporates a general intelligence but also many more narrow abilities. While IQ tests do give an overall IQ score, they now also give scores for many more narrow abilities.

Lack of empirical evidence

According to a 2006 study many of Gardner's "intelligences" actually correlate with the g factor, supporting the idea of a single dominant type of intelligence. According to the study, each of the domains proposed by Gardner involved a blend of g, of cognitive abilities other than g, and, in some cases, of non-cognitive abilities or of personality characteristics.
Linda S. Gottfredson (2006) has argued that the results of thousands of studies support the importance of IQ for school and job performance. IQ also predicts or correlates with numerous other life outcomes. In contrast, empirical support for non-g intelligences is lacking or very poor. She argued that despite this the ideas of multiple non-g intelligences are very attractive to many due to the suggestion that everyone can be smart in some way.
A critical review of MI theory argues that there is little empirical evidence to support it:
"To date there have been no published studies that offer evidence of the validity of the multiple intelligences. In 1994 Sternberg reported finding no empirical studies. In 2000 Allix reported finding no empirical validating studies, and at that time Gardner and Connell conceded that there was "little hard evidence for MI theory" (2000, p. 292). In 2004 Sternberg and Grigerenko stated that there were no validating studies for multiple intelligences, and in 2004 Gardner asserted that he would be "delighted were such evidence to accrue" (p. 214), and he admitted that "MI theory has few enthusiasts among psychometricians or others of a traditional psychological background" because they require "psychometric or experimental evidence that allows one to prove the existence of the several intelligences" (2004, p. 214)." (Waterhouse, 2006a, p. 208).
The same review presents evidence to demonstrate that cognitive neuroscience research does not support the theory of Multiple Intelligences:
"the human brain is unlikely to function via Gardner’s multiple intelligences. Taken together the evidence for the intercorrelations of subskills of IQ measures, the evidence for a shared set of genes associated with mathematics, reading, and g, and the evidence for shared and overlapping "what is it?" and "where is it?" neural processing pathways, and shared neural pathways for language, music, motor skills, and emotions suggest that it is unlikely that each of Gardner’s intelligences could operate "via a different set of neural mechanisms" (1999, p. 99). Equally important, the evidence for the "what is it?" and "where is it?" processing pathways, for Kahneman’s two decision-making systems, and for adapted cognition modules suggests that these cognitive brain specializations have evolved to address very specific problems in our environment. Because Gardner claimed that the intelligences are innate potentialities related to a general content area, MI theory lacks a rationale for the phylogenetic emergence of the intelligences." (From Waterhouse, 2006a, p. 213).
A number of articles have surveyed the use of Gardner's ideas and conclude that there is little to no academically substantiated evidence that his ideas work in practice. Steven A. Stahl found that most of the previous studies which claimed to show positive results had major flaws:

Among others, Marie Carbo claims that her learning styles work is based on research. {I discuss Carbo because she publishes extensively on her model and is very prominent in the workshop circuit...} But given the overwhelmingly negative findings in the published research, I wondered what she was citing, and about a decade ago, I thought it would be interesting to take a look. Reviewing her articles, I found that out of 17 studies she had cited, only one was published. Fifteen were doctoral dissertations and 13 of these came out of one university—St. John’s University in New York, Carbo’s alma mater. None of these had been in a peer-refereed journal. When I looked closely at the dissertations and other materials, I found that 13 of the 17 studies that supposedly support her claim had to do with learning styles based on something other than modality.

TECHNOPHHOBICS VRS TECHNOPHILICS

Technophobia

Technophobia is the fear or dislike of advanced technology or complex devices, especially computers. The term is generally used in the sense of an irrational fear, but others contend fears are justified. It is the opposite of technophile. First receiving widespread notice during the Industrial Revolution, technophobia has been observed to affect various societies and communities throughout the world. This has caused some groups to take stances against some modern technological developments in order to preserve their ideologies.

In some of these cases, the new technologies conflict with established beliefs, such as the personal values of simplicity and modest lifestyles. A number of examples of technophobic ideas can be found in multiple forms of art, ranging from literary works such as Frankenstein to films like Metropolis and Cloudy with a Chance of Meatballs. Many of these works portray the darker side of technology as seen by the technophobic. As technologies become increasingly complex and difficult to understand, people are more likely to harbor anxieties relating to their use of modern technologies.

History

Technophobia began to gain national and international attention as a movement with the dawn of the Industrial Revolution. With the development of new machines able to do the work of skilled craftsmen using unskilled, underpaid women and children, those who worked a trade began to fear for their livelihoods. In 1675, a group of weavers destroyed machines that replaced their jobs. By 1727, the destruction had become so prevalent Parliament made the demolition of machines a capital offense. This action, however, did not stop the tide of violence. The Luddites, a group of anti-technology workers, united under the name “Ludd” in March 1811, removing key components from knitting frames, raiding houses for supplies, and petitioning for trade rights while threatening greater violence. Poor harvests and food riots lent aid to their cause by creating a restless and agitated population for them to draw supporters from.

The 19th century was also the beginning of modern science, with the work of Louis Pasteur, Charles Darwin, Gregor Mendel, Michael Faraday, Henri Becquerel, and Marie Curie, and inventors such as Nikola Tesla, Thomas Edison and Alexander Graham Bell. The world was changing rapidly, too rapidly for many, who feared the changes taking place and longed for a simpler time. The Romantic movement exemplified these feelings. Romantics tended to believe in imagination over reason, the “organic” over the mechanical, and a longing for a simpler, more pastoral times. Poets like William Wordsworth and William Blake believed that the technological changes that were taking place as a part of the industrial revolution were polluting their cherished view of nature as being perfect and pure.

After World War II, a fear of technology continued to grow, catalyzed by the bombings of Hiroshima and Nagasaki. With nuclear proliferation and the Cold War, people began to wonder what would become of the world now that humanity had the power to destroy it. In the post-WWII era, environmentalism also took off as a movement. The first international air pollution conference was held in 1955, and in the 1960s, investigations into the lead content of gasoline sparked outrage among environmentalists. In the 1980s, the depletion of the ozone layer and the threat of global warming began to be taken more seriously.

Technophobic groups

Several societal groups may be considered technophobic, most recognizable are the Luddites. Many technophobic groups revolt against modern technology because of their beliefs that these technologies are threatening to their ways of life and livelihoods. The Luddites were a social movement of British artisans in the 19th century who organized in opposition to technological advances in the textile industry. These advances replaced many skilled textile artisans with comparatively unskilled machine operators.

Technophobia in arts

An early example of technophobia in fiction and popular culture is Mary Shelley's Frankenstein. It has been a staple of science fiction ever since, exemplified by movies like Fritz Lang's "Metropolis", which offer an example of how technophobia can occur, and Charlie Chaplin's "Modern Times", in which people are reduced to nothing but cogs in the machinery, a product of new industrial techniques like the assembly line. This persisted through the 1950s, with the fears of nuclear weapons and radiation leading to giant insects of monster movies, as well as cautionary tales like "The Day the Earth Stood Still", and into the 1960s, with the likes of The Hulk. It was joined by fears of super intelligent machines, and rebellion against them, which was a recurring theme of Star Trek, from the original series to "ST:TNG" to "Voyager" in the 1990s.

Also in the 1960s, the film Omega Man (loosely based on the Richard Matheson novel I am Legend) showed a world scarred by biological warfare and only a handful of humans and a cult of mutants remain alive. Charlton Heston's character is a scientist who is being targeted by the mutants who wish to destroy all science and machinery due to their technophobic beliefs. Technophobia is also thematic in Walter M. Miller's novel A Canticle for Leibowitz, where nuclear war produces an attempt to stamp out science itself as held to be responsible.
In the 1970s, "The Forbin Project" and "Demon Seed" also offered samples of domination by computers. Also in the 1970s, Rich Buckler created Deathlok, a cyborg revivified by a madman as a slave killing machine, a dark twist on Frankenstein.

Technophobia achieved commercial success in the 1980s with the movie The Terminator, in which a computer becomes self-aware, and decides to kill all humans. Blade Runner shows us how human replicas were able to live on Earth, portraying technology gone wrong in "replicants" unhappy with their man-made limitations which demand they be "modified". "Star Trek: Voyager" introduced another twist, when "surplus" EMHs, such sophisticated expert systems as to be almost indistinguishable from human, being effectively reduced to slavery, while other similar systems were turned into sentient prey.
More recently there have been movies like I, Robot, The Matrix Trilogy, WALL-E, and the Terminator sequels. Shows such as Doctor Who - most specifically in the episode Robots of Death - have also tackled the issue of technophobia, with a character in Robots of Death displaying a great fear of robots due to their lack of body language, described by the Fourth Doctor as giving them the appearance of 'dead men walking'. Series consultant Kit Pedler also used this fear as a basis for the inspiration of classic Doctor Who monsters the Cybermen, with the creatures being inspired by his own fear of artificial limbs becoming so common that it would become impossible to know when someone had stopped being a man and become simply a machine. Virtuosity speaks of a virtual serial killer who manages to escape to the real world. He goes on a rampage before he is inevitably stopped. This is a true technophobic movie in that its main plot is about technology gone wrong. It introduces a killer who blatantly destroys people.

In the Dune series, Butlerian Jihad is a war between humanity and malevolent artificial intelligence, led by Omnius who explicitly desires extinction of the human race.
In the Pixar film WALL-E humans are shown to have evolved into obese, docile, and lazy people as a result of robots now be able to do everything for them.
Godfrey Reggio's Qatsi trilogy also deals heavily with issues of technophobia. The idea of keeping the "thinkers" and "workers" separate shows us that even the people who embraced technology feared the potential of it in some way.
In the PC game Wing Commander: Privateer, a fanatical quasi-religious group, called the Retros, wishes to overthrow all forms of technology, even if doing so, they themselves have to use it in order to fulfill their goal. They play a central role in the Righteous Fire expansion game, where a new mysterious leader leads the group in an attempt to destroy all non-adherents of their religion.


Technophilia
Technophile refers generally to a strong enthusiasm for technology, especially new technologies such as personal computers, the Internet, mobile phones and home cinema. The term is used in sociology when examining the interaction of individuals with their society, especially contrasted with technophobia.

Technophile and technophobia are the two extremes of the relationship between technology and society. The technophobe fears or dislikes technology, often regarding some or all technology with fear. This may be as a consequences of fear of change, a prior catastrophic experience with technology or because it may lead to a process of dehumanization. The technophile sees most or all technology as positive, adopting technology enthusiastically, and seeing it as a means to potentially improve life and combat social problems.

Tran humanism is sometimes considered to be the most ideological form of technophile, as its adherents work towards a future in which technology will allow human beings to be physically and mentally enhanced, in order to better suit individual and social standard.